Graphics Programmer Contract Role (C++/Proprietary Engine)
Your goal: a great looking and well‑optimised game.
Your goal
Develop and maintain high quality graphics and rendering systems to help deliver a great looking and well‑optimised games!
Mission brief
- Analyze and optimize CPU/GPU usage with a focus on the rendering pipeline using tools such as RenderDoc, PIX or Nsight.
- Contribute to the development of new rendering features, shaders and post‑processing effects in C++ (preferably with experience in proprietary engines)
- Work with APIs such as Vulkan and DirectX 12 and author HLSL code.
- Monitor performance and proactively identify opportunities for visual and technical improvements.
- Help the team transition back to older systems and handle context switches as needed.
- Collaborate closely with stakeholders across disciplines; the team values people who speak up and aren’t too introverted.
Details
- Start date: Early February 2026 (preferred) or March 2026 – early start allows for smoother onboarding.
- Duration: 6 months, ending in August 2026 (possibility to extend).
- Occupancy rate: Full‑time (100 % assignment).
- Work set‑up: Remote friendly, but a first visit to the office in Stockholm is preferred (travel costs may be covered).
- Compensation: Hourly rate around SEK 850–1 150 depending on seniority and profile.
Your profile
- Excellent C++ programming skills with experience in low‑level graphics programming.
- Deep understanding of rendering pipelines, GPU architectures and performance optimization techniques.
- Hands‑on experience with graphics APIs such as DirectX 12 or Vulkan.
- Proficiency in shader languages (HLSL) and authoring shaders in a proprietary engine.
- Ability to analyze crash reports and use profiling/debugging tools to fix rendering and GPU‑related issues.
- Comfortable switching between systems and handling legacy code.
- Not afraid to communicate; you enjoy discussions with stakeholders and cross‑disciplinary teams.
Bonus points
- Experience playing Paradox games and an understanding of their style.
- Familiarity with rendering in proprietary engines
(knowledge of Unreal C++ syntax differences is a plus).
- Previous experience working with Paradox or similar game studios.
How to apply
It’s quick and simple – upload your LinkedIn profile or CV and answer a few questions about your skills, availability and location. We look forward to hearing from you!
About Game Boost
Game Boost is about boosting game making on all levels, from indies to AAA studios. Our mission is to help studios succeed with their games while helping game developers find a project they are passionate about. Founded in 2021, we enable smooth game production everywhere.
- Department
- Tech & Engineering
- Role
- Graphics Programmer
- Locations
- Stockholm
- Remote status
- Fully Remote
- Work type
- Contractor / Freelance
About Game Boost - Leveling Up Game Production Everywhere
Game Boost is about boosting game-making on all levels, from indies to AAA studios, and the industry as a whole.
Our mission is to help studios succeed with their games while helping game developers find a project that they are passionate about contributing to.
Whether you're looking for talent or your next gig - we're here to help you thrive.